I am about to embark on a journey to explore the possibility of using ChatGPT to code a game in the Apple Swift programming language. In this video series, my goal is to demonstrate how AI tools can be utilized to build a business centered around app and game development for smartphones.
Before we delve into the details, it’s important to note that there are some investments involved in publishing an app to the App Store. This includes purchasing Apple’s developer license for $99. Additionally, I will be using Spine, a game animation tool that costs around $63-$69. If you require assistance with creating art assets, services like Fiverr can be utilized at an additional cost.
However, if you simply want to follow along and create the game as we progress through the series, you can use Xcode, which is free to download. Please note that using ChatGPT for coding purposes currently requires an investment. We will be using ChatGPT version 4 and its code interpreter for the heavy lifting of the code.
This episode serves as the setup for the development of the game, which we will eventually publish to the App Store and monetize. The ultimate aim is to leverage AI tools to enhance our programming skills and creativity.
The series will consist of eight parts, starting with how to use ChatGPT to generate ideas for the game. The working title for the game is ‘Swamp Runner,’ inspired by the Cajun culture in Louisiana. It will be a continuous running game featuring a Cajun character navigating through obstacles like alligators and mosquitoes.
Once we have the concept, we will move on to creating game art. While ChatGPT can provide ideas, I will be using Vector R to create scalable and clean assets. For those who are not artists, stick figures can be used or game artists can be hired through platforms like Fiverr.
Next, we will focus on animation. Spine, the animation tool suggested by ChatGPT, will be utilized to bring our game art to life. I anticipate seeking guidance from ChatGPT during this process.
After finalizing the assets and animations, we will use Xcode, Apple’s free application, to code and test the game. Once the game is coded and packaged, we will explore the process of publishing it to the App Store. This requires purchasing an Apple developer license for $99.
While publishing the game is optional, this series aims to provide a comprehensive guide for those interested in learning game development and utilizing AI tools. We will explore how AI can augment our skills and potentially build a business around game development.
Monetization is an important aspect of game development. We will consider ethical ways to monetize the game, such as offering optional aesthetics or power-ups for purchase. The goal is to create a fun and engaging game that can potentially lead to the development of more apps and games.
If you’re excited about this series, consider liking the video and subscribing to my channel. Stay tuned for the next episode, where we will dive into game art. Thank you for watching!