The Impact of AI on Job Automation

The Impact of AI on Job Automation

In a world where AI has evolved to take your job, it can now do programming and create art. But is it really as bad as it seems? It has only been about half a year since models like Jet GBD and Stabler Fusion bursted onto the scene, and yet it feels like we’re already living in an entirely different world. We have quickly become accustomed to the new tools that AI provides, but to what extent should we be afraid of being replaced by them?

Let’s compare my initial video after Jet GBD was released, where I made a simple game by letting it generate the code, to how I now use AI in my day-to-day development. Are these AI tools just meant to make our lives easier, or should we be concerned about job automation?

Today, we will focus on one aspect of my combat system: the special attack. This attack involves teleporting to the closest enemy, performing an attack, and then teleporting to a new random location to continue the assault. While I have a rough idea of how this should work, it can be helpful to have more precise implementations or different suggestions. Let’s explore how AI can assist us in creating this special attack.

In my current code, I have set up the inputs for the special attack. When triggered, it teleports the player character to the closest enemy and performs an attack. However, there are some issues with the code that need to be addressed. For example, the teleportation sometimes places the player on top of the enemy, and the attack distance is not always optimal.

To improve the teleportation function, I decided to ask Jet GBD for help. I requested a function that would teleport my player character to a random location around a given point at a set distance. Jet GBD provided me with the code, which I integrated into my project. Now, the teleportation is more accurate and ensures that the player is not overlapping with the enemy.

Next, I needed to implement the logic for performing multiple attacks in succession. I created an array of attack data assets and a current attack index. When the special attack is triggered, it loads the attack data for the current index and performs the attack. After each attack, the current index is incremented, and if it exceeds the number of attacks, it resets back to zero. This allows for a continuous chain of attacks.

With these improvements, my special attack is now functioning as intended. The player character teleports to the closest enemy, performs an attack, and then teleports to a new random location to continue the assault. The AI assistance has greatly enhanced the efficiency and effectiveness of this combat system.

In conclusion, AI tools have the potential to greatly enhance our development processes and make our lives easier. While there may be concerns about job automation, it is important to remember that AI is here to assist us, not replace us entirely. By leveraging AI’s capabilities, we can create more efficient and innovative solutions. So, instead of fearing job loss, let’s embrace the opportunities that AI brings to the table.

(Note: The code snippets and implementation details mentioned in this article are specific to my project and may vary depending on the context and requirements of your own project.)

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