The Lord of The Rings Gollum is a game that was highly anticipated by fans of the franchise. However, its launch turned out to be a complete disaster. From technical and gameplay issues to a lackluster story, the game failed to meet expectations.
The game received overwhelmingly negative reviews from both critics and users. On Metacritic, it has a critic score of 38% for the PC version and a user score of 1.2. The scores are similarly low for the PS5 and Xbox Series X versions. It is clear that the game was disliked by the majority of players.
One of the main issues with the game is the abundance of glitches and bugs. Players encountered numerous technical problems that prevented them from progressing in the story. From invisible walls to game-breaking crashes, the experience was frustrating and unenjoyable.
The development of Lord of The Rings Gollum was also plagued by problems. The game had a relatively small budget of around 16 million, which made it difficult to deliver a high-quality product. It is evident that the developers did not put enough effort into the game, resulting in a subpar experience for players.
To make matters worse, the apology from the game's developer, Daedalic Entertainment, was allegedly written using an AI chatbot without any input from the developers themselves. This further demonstrates the lack of care and effort put into the game.
The disastrous launch of Lord of The Rings Gollum ultimately led to the closure of Daedalic Entertainment. The game's failure to sell well and the negative reception from players caused significant financial losses for the studio.
In conclusion, the launch of Lord of The Rings Gollum was a complete failure. The game suffered from technical issues, a lackluster story, and a general lack of effort from the developers. It serves as a cautionary tale for game developers and highlights the importance of delivering a quality product to meet player expectations.